Reviews by Stian

ifcomp 2020

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The Knot, by Richard Goodness writing as The water Supply writing as Gevelle Formicore, Tarquin Segundo, and Willershin Rill

2 of 2 people found the following review helpful:
One game in three, February 7, 2021
by Stian
Related reviews: ifcomp 2020

I have played IF before that had three games in one. This is the first time I have encountered one game in three. These games tell three sides of the same story and are in fact impossible to finish without each other. While I see that it could be confusing for someone who stumbles upon just one of them, I had fortunately already noted their connectedness and expected some degree of intertextuality, though perhaps not at such a level.

As for the game(s) [it|them]sel[f|ves] (referred to in singular from here on), I quite enjoyed it! The Knot features a very curious mix of cultural references, including, but not limited to: Nazis, spaceships, magic, alchemy, youtubers, fairy tales, Jabberwocky-type Nonsensish, and several religions, both existing and imagined. For some reason, for me, this mashup works rather well, probably because it actually feels linguistically grounded. The puzzles in The Knot are easy, especially since they are overly clued, which is done in a very funny way, and the whole thing should take no more than half an hour to play.

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High Jinnks, by M. Nite Chamberlain

0 of 1 people found the following review helpful:
Linear but funny, December 2, 2020
by Stian
Related reviews: ifcomp 2020

High Jinnks is a funny and well written story about a Jinn trying to get home. As a choice IF, it is more or less completely linear, the choices mainly being between funny responses.

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A Catalan Summer, by Neibucrion

1 of 1 people found the following review helpful:
A detailed historical portrayal, December 2, 2020
by Stian
Related reviews: ifcomp 2020

Due to its detailed historical portrayal, A Catalan Summer gives the impression of being based on the story of a real family, describing not only the conflicts between love and family duties, but also the question of Catalan independence and the emerging anarchist movement. Whether or not the Vidal family in the story was real or imagined, the issues are approached with care and understanding. The interactivity here is similarly impressive, probably more so than in any other choice IF I have played. Part of this is the constant change of protagonist, which admittedly was slightly confusing, but lets you shape the paths of several family members, and in turn the family’s place in history. Also a bit confusing was the inclusion of parser-style navigation, with links to go east, north and so on. For a choice IF like this, it would have been more practical with simply a list of the possible destinations. Still, it provides an interesting read, no matter your choices.

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Congee, by Becci

1 of 2 people found the following review helpful:
A cute story about homesickness, friendship and family, December 2, 2020
by Stian
Related reviews: ifcomp 2020

Congee is low on interactivity, but it does tell a cute story about homesickness, friendship and family. Interspersed with the text are music and occasionally some nicely drawn pictures. A problem for me, playing it on a poor internet connection, was the size of the images, some up to a megabyte. I’m sure they could be reduced to a tenth of the size without sacrificing much detail.

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Popstar Idol Survival Game, by CrunchMasterGowon

1 of 1 people found the following review helpful:
Uncomfortably broken, December 2, 2020
by Stian
Related reviews: ifcomp 2020

Literally an idol survival game, giving you options to sabotage and hurt your competitors, this choice IF is based on an uncomfortable premise, though probably one that unfortunately mimics some of the reality of that environment. Also unfortunately, the game seems to be broken, as I was unable to progress beyond a certain point, even after a second play with completely different choices. The layout also leaves something to be desired, with sidebar text overlapping the main text in my browser.

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Captain Graybeard's Plunder, by Julian Mortimer Smith

0 of 1 people found the following review helpful:
Literature as escapism, December 2, 2020
by Stian
Related reviews: ifcomp 2020

A short choice IF equally remixing and paying homage to classic literary works on the theme of pirates, Captain Graybeard’s Plunder speaks to the value of literature as escapism, in the best possible sense. There is no particular story here, though there is a certain beauty to the remixing that your choices determines. A nice touch are the various fonts used to represent the different authors the game refers to.

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Phantom, by Peter Eastman

1 of 1 people found the following review helpful:
An investigation into the myth, December 2, 2020
by Stian
Related reviews: ifcomp 2020

Phantom is an investigation into the myth and the various portrayals of Erik, the Phantom of the Opera. As a choice IF, it reconstructs the story – albeit in a very abridged form – based on which aspects of the different adaptations you would like to see, including an option for further modernisation. Although this rendition is too short to be considered a thorough discussion of the character, it is nicely done, with the music being an extra nice touch. Only slightly bothersome was a strip of white background below the text on most pages, which does not seem intentional and should be changed to black.

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Ghostfinder: Shift, by Han-Joo Kim

3 of 3 people found the following review helpful:
Truly professional, December 2, 2020
by Stian
Related reviews: ifcomp 2020

Ghostfinder: Shift is a truly professional piece of IF. Set in a consistently well imagined and thought-out world of shifters and ghostfinders, the story features the player as an occult investigator trying to solve a string of horrific murders.

As with the world building, the writing is on a professional level all the way through, and meticulously detailed. With access to case files and your order’s private database, a choice IF interface allows you to draw connections and approach the identity of the killer. As such, the choice mechanisms here function as a way to solve the puzzle, rather than navigating a branching story.

Every aspect of Ghostfinder: Shift is impressive, but even though the puzzle aspect was well done, its writing is where it truly shines. However, as with every genre work, it does cater to a niche audience. I can easily picture a Ghostfinder series of novels in the adult urban fantasy section at my favourite book store.

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Sonder Snippets, by Sana

0 of 1 people found the following review helpful:
Primarily poetic, December 2, 2020
by Stian
Related reviews: ifcomp 2020

Primarily poetic, Sana is a choice IF brimming with links, making for intentionally confusing navigation. The stories seem old, from a different time, a different culture, the metaphors obscure. I did not see much variations in two different playthroughs, but maybe it is enough.

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Passages, by Jared W Cooper

1 of 3 people found the following review helpful:
A cute little love story, December 2, 2020
by Stian
Related reviews: ifcomp 2020

This is a cute little love story, featuring some weird sci-fi elements that remain unexplained in the background. It is not really interactive at all, though at one point the choice IF medium is utilised in an elegant way.

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SOUND, by CynthiaP

0 of 1 people found the following review helpful:
Experimental choice IF, December 2, 2020
by Stian
Related reviews: ifcomp 2020

SOUND is a particularly experimental choice IF that I’m not entirely sure whether I finished or not. If it were not for the blurb, I would have thought I encountered a serious bug of sorts, but no, what happened seems intentional. There are a few instances where you have more than one option to choose from; I played it twice to discover that it did not really matter what choice you make – the result is more or less the same. I’m afraid I understood very little of this IF, but perhaps people who are more experimentally inclined than I will get something profound out of it.

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The Eidolon's Escape, by Mark Clarke

1 of 1 people found the following review helpful:
A simple and charming choice puzzler, December 2, 2020
by Stian
Related reviews: ifcomp 2020

A simple and charming choice puzzler, The Eidolon’s Escape took me about 10 minutes to play through. As long as you go for the reasonable choices, escaping is quick and simple, though if you want to experiment and see all branches it might take as much time as the listed one hour. The story itself is the most fun aspect of this game, told from the perspective of an alien spirit who utters compliments such as “…you aesthetically pleasing specimen, you.”

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The Shadow In The Snow, by Andrew Brown

0 of 1 people found the following review helpful:
Minimalist horror, December 2, 2020
by Stian
Related reviews: ifcomp 2020

A minimalist but effectively scary horror choice IF, The Shadow in the Snow features good writing and a moody soundtrack (albeit with slightly cheesy synthesizer sounds). Even after ten playthroughs I still wasn’t able to survive though, despite following what was apparently clued to be the right path.

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At Night, by Oscar Martinez

0 of 2 people found the following review helpful:
Not supposed to be random, December 2, 2020
by Stian
Related reviews: ifcomp 2020

This choice IF seems to be unfinished. It has clearly been translated, as there still are words in Spanish throughout the game, and it’s rather riddled with typos. From what I could gather, the battles with demons are the central element here, but those felt like playing Amazing Quest again: it doesn’t really matter what you choose because it’s all random. Perhaps it’s actually not the case here, but I was unable to find any logic in them. Designwise, At Night focusses a lot on using sounds for navigating in the darkness. This is a neat feature, but I’m afraid it didn’t help me much with the demons either. According to the author, it is not random, but I was still unable to make sense of it.

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Equal-librium, by Ima

0 of 1 people found the following review helpful:
Simple moral education, December 2, 2020
by Stian
Related reviews: ifcomp 2020

The purpose of this short choice IF seems to be simple moral education. Following anything other than the most virtuous path will quickly end the game and encourage you to try again. Although I’m not strictly opposed to this – it was, after all, a groundbreaking element of Ultima IV in its day – it feels here too simplistic, which undermines its educational value. There is also some polish lacking in Equal-librium: for one, the blurb contains several typos, and at some point I even got an error message

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Doppeljobs, by Lei

1 of 1 people found the following review helpful:
Unique and soundly developed world, December 2, 2020
by Stian
Related reviews: ifcomp 2020

The story in this choice IF is mostly linear, with only minor details determining which of the endings you eventually receive. As such, it’s not terribly exciting in terms of interactivity. On the other hand, it is really well written; the main character and the world described are both quite unique and soundly developed. The abilities and operations of the protagonist are particularly interesting and could actually be an excellent starting point for developing great and fun puzzles. I would certainly love to play a five hour parser game based on Doppeljobs.

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Tavern Crawler, by Josh Labelle

1 of 1 people found the following review helpful:
A really fun story, December 2, 2020
by Stian
Related reviews: ifcomp 2020

Quite humorous and really well polished, Tavern Crawler is a choice based role playing story that works remarkably well. The author has managed to craft a work that is equally parts story and game, and where the RPG elements play to the strengths of choice IF and vice versa. The storylines are intricately and reasonably structured, and your early character choices allow for different methods of overcoming your obstacles. Especially good were the variety of choices. There is never really any choice that feels wrong or right in terms of story progression, and everything brings you forward, at least somewhere. To experience a fun story with Tavern Crawler, you can’t go wrong whatever you do.

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The Cave, by Neil Aitken

0 of 1 people found the following review helpful:
Fumbling rather randomly around in the dark, December 2, 2020
by Stian
Related reviews: ifcomp 2020

Fumbling rather randomly around in the dark, you will experience a lot of repetition in The Cave, but not much in the way of self-discovery. Your goal is to get out, and underway you get some spells, abilities, and improved stats. I’m not sure how these affect your chances, but they probably somehow do. I’m also not sure how I managed to get out of the cave in the end, but somehow I did.

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The Pinecone, by Joseph Pentangelo

0 of 2 people found the following review helpful:
Goatlore, December 2, 2020
by Stian
Related reviews: ifcomp 2020

The Pinecone is a very quick piece of IF with a few branches, all of which are related to goatlore. It does not seem to carry any deeper meaning, but is somewhat imaginative and slightly entertaining.

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Stand Up / Stay Silent, by Y Ceffyl Gwyn

1 of 1 people found the following review helpful:
An expression of activism, December 2, 2020
by Stian
Related reviews: ifcomp 2020

Essentially an expression of activism, Stand Up / Stay Silent is a sci-fi parable for Black Lives Matter. While I certainly agree with the message, I did not find it notably interesting or effective as IF. The parallel of the story and the choices was too obvious to offer any deeper meaning.

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Quest for the Sword of Justice, by Damon L. Wakes

1 of 2 people found the following review helpful:
Not obviously an RPG parody, December 2, 2020
by Stian
Related reviews: ifcomp 2020

I actually had to consult the other reviews before writing this to see if I had missed out on anything substantial. I turns out I probably had not. In essence, it’s a cutely made RPG parody that you may or may not understand is a parody. I did not get it, but I did find some of the dialogue funny.

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You Couldn't Have Done That, by Ann Hugo

2 of 2 people found the following review helpful:
Emotional and well done, December 2, 2020
by Stian
Related reviews: ifcomp 2020

This story, for it is a story much more than a game, utilises choice in a way I have not seen before in IF, allowing the reader to reflect on real life agency in difficult situations. I found this surprising and remarkably well done, but also emotionally challenging.

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Move On, by Serhii Mozhaiskyi

0 of 1 people found the following review helpful:
An extremely short action thriller choice game, December 2, 2020
by Stian
Related reviews: ifcomp 2020

An extremely short action thriller choice game, Move On demands you figure out its rather neat trick if you want to survive. The little writing there is is good. Apart from that, it doesn’t offer much.

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Stoned Ape Hypothesis, by James Heaton

0 of 1 people found the following review helpful:
It has minigames, December 2, 2020
by Stian
Related reviews: ifcomp 2020

Renowned comic book author Alan Moore has written a book called "Voice of the Fire" that similarly to this game depicts evolution from a subjective perspective, starting out with a primitive language that develops through the narrative. The Moore book, however, is based on a more common hypothesis of evolution and a much heavier read. Also, it does not have minigames.

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INFINITUBE, by Anonymous

2 of 2 people found the following review helpful:
Excellent humour, but repetitive gameplay, December 2, 2020
by Stian
Related reviews: ifcomp 2020

The subtle humour here is brilliant, starting with the tagline “where the imagination stretches as far as limitations can reach”. I also appreciated the strangeness of the vastly diverse experiences I was subjected to, but overall found it had too many choices and too much repetition.

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Mother Tongue, by Nell Raban

0 of 1 people found the following review helpful:
Simple and nice, December 2, 2020
by Stian
Related reviews: ifcomp 2020

This was rather nice actually, though not, as one could have expected, a good way to learn a new language. Rather, it’s a discussion on cultural identity and the value of the mother tongue among second generation immigrants. It’s simple and does not go particularly deep, but still quite effective.

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You Will Thank Me as Fast as You Thank a Werewolf, by B.J. Best

0 of 2 people found the following review helpful:
Algorithmically generated poetry, December 2, 2020
by Stian
Related reviews: ifcomp 2020

Algorithmically generated based on the author’s previous prose, this work does occasionally resemble poetry. While I do consider generating coherent text an interesting technical challenge, I’m rarely able to find meaning in its output, and this was no exception.

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Amazing Quest, by Nick Montfort

2 of 3 people found the following review helpful:
Probably art, December 2, 2020
by Stian
Related reviews: ifcomp 2020

This “game” has been thoroughly dissected on the intfiction.org forum, and there is not much I can add in terms of content information. I did manage to play it early on, before having read the dissection. At that point I just though it was really boring. Now I understand that it’s postmodernist art.

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What the Bus?, by E. Joyce

0 of 1 people found the following review helpful:
Mostly free from monsters, December 2, 2020
by Stian
Related reviews: ifcomp 2020

In What the Bus?, “nightmare” is not a metaphor. A playthrough is essentially a typical bad dream that someone who does rely on public transportation in their daily life might have. At least here, the nightmare is quickly over, and mostly free from monsters.

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#VanLife, by Victoria

1 of 1 people found the following review helpful:
An educational exercise in living off solar energy, December 2, 2020
by Stian
Related reviews: ifcomp 2020

In #VanLife, your task is to enjoy life as much as possible while at the same time being able to do so sustainably. There is not much of a story here, simply a series of choices surrounding spending or saving electricity. Sometimes you are quizzed on Watt usage, and sometimes you pick an inspirational quote of the day. The best thing about it was reading the detailed player statistics at the end.

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The Call of Innsmouth, by Tripper McCarthy

0 of 1 people found the following review helpful:
Well written Lovecraft fan fiction, December 2, 2020
by Stian
Related reviews: ifcomp 2020

A truly well written Lovecraft fan fiction, which would fit right into any such anthology I have read. In terms of choices, there does not seem to be many branching narratives that do not end with a quick death; rather, choices are usually either correct or deadly.

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Return to Castle Coris, by Larry Horsfield

2 of 2 people found the following review helpful:
Hardcore ADRIFT fantasy, December 2, 2020
by Stian
Related reviews: ifcomp 2020

This game takes on the classic style fantasy genre head on, albeit with a more adult focus. The writing is remarkably solid, which perhaps is not surprising, seeing as Return to Castle Coris is episode eight of a series. Here, the action takes place underground, further and further into the unknown. It actually reminded me a lot of certain games taking place underground that I played in the past, especially Ultima Underwold and Legend of Grimrock. Such were the feelings evoked by the writing. Unfortunately, however, I found this game incredibly hard; not only are the verbs many and (to me) obscure, but it seems you also have to imagine nouns that are not described, and perform rather random actions that work in specific places while giving no informative response in others. Perhaps it’s a learning curve, going through the episodes chronologically. At least I managed to die spectacularly a few times.

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Just another Fairy Tale, by Finn Rosenløv

2 of 2 people found the following review helpful:
A classic style fantasy adventure, December 2, 2020
by Stian
Related reviews: ifcomp 2020

This is a classic style fantasy adventure, seemingly written for young children, but much too hard for me. I picture the boy from Time Bandits as the protagonist, taken from reality and inserted into a fictitious world filled with magic and fraught with danger, but nothing a young boy can't handle.

The reason I did not get very far in two hours is mainly down to the verbs. Perhaps Adrift has a different set of standard verbs than Inform and Tads; a lot of the ones I'm accustomed to were not recognised, and when I finally gave up and had a look at the walkthrough, the solutions surprised me. I was reminded of the challenges Jason Dyer writes about when playing very old games. In these games, you need to forget any expectation you have about which verbs will work and which will not. In a sense, Inform games have made me very comfortable with a certain way of interacting with parsers, and I'm not really equipped with the lateral mindset for something completely different.

As far as I came, I found the story to be quite okay. It's very stereotypical, but also cute in a way. The moments in which it shines are whenever it is obvious that you are a little boy, and a rather obedient one at that. A feature I enjoyed -- which sometimes was necessary, but only occasionally implemented -- was being able to examine elements over a distance. In the end I think I might have enjoyed it more if I had consulted the walkthrough earlier and gotten a bit further, though that would also have been counter to my instincts.

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Flattened London, by Carter Gwertzman

1 of 1 people found the following review helpful:
A Fanwork in Two Dimensions, December 2, 2020
by Stian
Related reviews: ifcomp 2020

I am fairly familiar with Flatland, but only had a brief glance at Fallen London prior to this game. Flattened London is a truly delightful mash-up of the two. Featuring a consistent, weird, and lovingly created world that shines of respect for its inspirational material, it offers some of the most intriguing exploration. In this world, most everything is strange, but naturally so. It also remains mostly unexplained, but also naturally so.

Both the writing and the puzzles are impeccable, and fit right in, both in the narrative and in the world. Descriptions are just as detailed as they should be, and almost everything has been implemented thoughtfully. Although puzzles are slightly on the easy side, they are fun, and there are enough of them to delight and amuse; most of them can be worked on in parallel. It also seemed pretty clear that there are several ways to solve several of the puzzles, and there are several possible endings. In the end, I managed to reach a particularly enjoyable one in just over two hours. All through this I only stumbled on a few minor issues with the implementation, which is greatly impressive for a game of this size.

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Captivity, by Jim Aikin

2 of 2 people found the following review helpful:
Hidden object parser fairy tale, December 2, 2020
by Stian
Related reviews: ifcomp 2020

In Captivity, you start off as the fair maiden locked in the tower, but in contrast to most fairy tales, the boys trying to rescue you are completely useless. You need to make your own escape. To do so takes you (or at least me) around two hours, most of which are spent searching up and down the castle for various hidden objects. Some of these objects are only there after performing another action first, which means you may need to search everywhere twice or thrice. The problem with such puzzles is that they are not gratifying; what you get from them is merely the relief that you finally can proceed. To be fair, these are not the only puzzles in the game, though the rest are fairly obvious.

As far as fairy tales go, Captivity carefully balances traditional storytelling with a modern perspective, and does this pretty well. There are only sporadic touches of humour here, which makes it all the more effective, though there are not really any astoundingly funny moments either. Its strongest aspect is probably the various colourful characters you can talk to, who are all decently implemented.

The castle is relatively big, so it is no surprise that a lot of rooms are lacking relevant scenery, such as windows, or that things described are not implemented as objects. This, along with a few bugs here and there, do unfortunately hinder the immersion that I find is necessary to enjoy a fairy tale.

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BYOD, by n-n

3 of 3 people found the following review helpful:
Short and cool hacking game, December 2, 2020
by Stian
Related reviews: ifcomp 2020

BYOD is a very short parser game, with an estimated playthrough of about 10 minutes, but it packs a lot of coolness into that time. Coming complete with an .nfo and an e-zine, this game puts you in the shoes of a humble hacker and lets you save the day. The feelies are fantastic, the hacking is elegant, and the implementation is flawless. Great stuff!

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The Wayward Story, by Ralfe Rich (as Cristmo Ibarra)

1 of 1 people found the following review helpful:
Surreal slice of life, December 2, 2020
by Stian
Related reviews: ifcomp 2020

Another piece of puzzleless parser IF, though I’m not sure I understood this one. Then again, perhaps I’m not supposed to. What seems to be wayward in The Wayward Story is the story itself. Alternating between mystical, adventurous places and familiar everyday situations, it certainly lives up to its billing as “surreal / slice of life”. The narrative seems to be the essential thing here, and the writing is pretty good, with a rather unique voice and embroidered descriptions of that which seemingly is deemed important. I’m afraid the story didn’t provide we with much though. However, playing through it took me only 20 minutes, while the estimated playtime is 90 minutes, which means I might just have missed out on large parts of it. On the other hand, I never felt that I left anything significant unexplored. If anyone should tell me that there is much more to it, I may give it another chance, otherwise I’m satisfied, even if not entirely convinced.

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Ferryman's Gate, by Daniel Maycock

2 of 2 people found the following review helpful:
Educational AND ejoyable, December 2, 2020
by Stian
Related reviews: ifcomp 2020

Having just finished Ferryman’s Gate, I’m suddenly worried that my use of commas in previous reviews are not entirely up to standards. I will, however, resist the temptation to spend the night going through them, and instead do my best to make sure at least this review is as well punctuated as I can manage.

Several of the elements in this game are fairly stereotypical: an inherited mansion, secret passageways, and a sacred task that only you can take on. Still, as an educational game, Ferryman’s Gate makes good use of them, allowing you to focus on the important things, such as comma rules.

Although somewhat under-implemented, I did enjoy it, and learned something underway, which probably means that its mission is accomplished.

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Happyland, by Rob Fitzel

3 of 3 people found the following review helpful:
Enjoyable detective game, December 2, 2020
by Stian
Related reviews: ifcomp 2020

Written entirely in javascript by the author, Happyland is a showcase for a custom parser engine initially inspired by both Infocom games and choose-your-own-adventure books. It has been developed beyond that, however, and sports functionality almost on par with games written in Inform or TADS. Lacking some fairly standard verbs, such as pull and move, your interaction with Happyland is confined to walking, talking, taking and examining, though it also features a neat system for taking and comparing fingerprints.

Considering the importance of asking questions in an investigation like this, character responses are very brief and to the point, which makes for simpler deduction but takes away some of the immersion; you never get much of a deep understanding of the characters. The same goes for descriptions of rooms and objects. As a puzzle, it is quite simple and straightforward; visiting all the locations and talking to all the characters makes it obvious who the murderer is. Nothing is well hidden either, and there are no red herrings to speak of. In the end it took me less than an hour to complete. It was not particularly challenging, but rather enjoyable nonetheless.

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Accelerate, by The TAV Institute

10 of 12 people found the following review helpful:
Extravagantly confusing art, December 1, 2020
by Stian
Related reviews: ifcomp 2020

A lot of science fiction literature makes use of concepts that cannot be appropriately described in the vocabulary of the present, and demands an inductive approach; just go along with it, and it will become more or less clear as the story progresses. Accelerate is bordering on linguistic overload in this sense. Add to that a horde of strange metaphors and you have an “enormous piece of extravagantly confusing art”, to use a quote embedded in the work itself.

While it was occasionally hard to understand the protagonist or the context in a given situation, the story is actually relatively clear: you become indoctrinated into a cult of religious terrorists and attempt to bring forth some kind of revolution. In this, you have no agency. Perhaps you have no choice.

Regarding it as a gesamtkunstwerk, my feelings are varied. Its strongest point is definitely the writing; Accelerate reads like a modern sci-fi classic, only more poetic, though I would have had an easier time accepting it if I had sensed more coherence between the different contexts. As it is, I often felt I found myself in a new situation, not understanding how I got there, which also compromised the connection between the player and the protagonist. The visual presentation was the most lacking element of Accelerate. With a plain interface and simple animations, it brought thoughts of the 1990’s, rather than of the future. The music, on the other hand, was nice and appropriate; most of it I would describe as cyberpunk muzak, although at times it became uncomfortably brutal.

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A Rope of Chalk, by Ryan Veeder

2 of 3 people found the following review helpful:
Parser fiction proper, December 1, 2020
by Stian
Related reviews: ifcomp 2020

It’s hard to say much about A Rope of Chalk without revealing any spoilers, but it certainly is a masterful implementation of exemplary interactive storytelling. I would hardly call it a game; rather, it is parser fiction proper – a story that would not have been as good if told through any other medium. Framed as a true story edited together by the author from individual statements, it recounts an event that is rather trivial from the outside but had a drastic effect on the characters involved. Throughout the narrative, the interaction lets you experience this event from the perspective of several of these characters, in various states of consciousness. Although essentially puzzleless, navigation eventually becomes a hassle, though in a particularly interesting way. I would not necessarily say that I loved it, but I am mightily impressed.

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Entangled, by Dark Star

3 of 3 people found the following review helpful:
A social realist sci-fi story, December 1, 2020
by Stian
Related reviews: ifcomp 2020

A particularly well implemented parser game, Entangled is primarily a social realist sci-fi story. The emphasis is on getting to know and understand a typical small town and how it has changed through the years rather than about actually solving puzzles. Actually, in this case there is only a single puzzle: how to get back to your own time. I got the impression that there may be more than one way to achieve this, but it doesn’t seem to matter much. My solution took me to the end in about half an hour.

Exploration is key to understanding the game, but although I felt that I did it quite thoroughly, my final score was only half of the maximum number of points. This probably means I missed out on quite a few details. Regardless, as a story narrated through a parser interface, I regard Entangled as largely successful. Mainly through talking with other characters, who all have a rich set of responses to all sorts of questions, you get a good glimpse of the hopes, dreams and situations of the town’s inhabitants. There were a few things I did not understand, in particular at the very end, but I still quite enjoyed the story.

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Elsegar I: Arrival, by Silas Bryson

1 of 1 people found the following review helpful:
Retro or underimplemented?, December 1, 2020
by Stian
Related reviews: ifcomp 2020

In any case, the implementation of this game is certainly minimalist. With extremely sparse descriptions and mostly empty rooms, Elsegar I is part frustration and part charm. The puzzles are very straightforward in themselves, though they are made slightly harder through a strict parser constantly having you guess both verbs and nouns. At one point, you even have to repeat an action before it has an effect; this was for me the most difficult point in the game and made me consult the walkthrough. No estimated play time is mentioned; it took me around 25 minutes to finish, albeit with less than a full score.

The writing has quite a few typos, so even if the minimalist approach is an artistic choice, a lot of polish is still needed. As for the story, who knows? The player starts in a peculiar situation, but no answers are given throughout the game. I guess they will come in Elsegar II.

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Turbo Chest Hair Massacre, by Joey Acrimonious

2 of 2 people found the following review helpful:
Peculiar and interesting, but too many socks, December 1, 2020
by Stian
Related reviews: ifcomp 2020

This game contains many elements I had not expected. Suffice to say it makes the story peculiar and interesting. It is nicely imaginative and features a surprising mechanic as well. Puzzlewise, it felt a bit strange, like an ocean of red herrings. The author seems to have created takeable objects for almost every conceivable thing that reasonably could exist in the house, including a full wardrobe and tons of kitchen utensils. After a few turns of “take all” my inventory list felt demotivatingly long.

One major problem with Turbo Chest Hair Massacre (the version marked 8 Oct) is that a certain item completely takes over the “it” pronoun, something I obviously kept forgetting about every two minutes. I encountered a few other bugs too, though nothing big. Overall, the game is quite well implemented, and the story is good, though I think the playing would actually be more enjoyable with slightly fewer pairs of socks in the inventory.

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Shadow Operative, by Michael Lauenstein

2 of 2 people found the following review helpful:
Moody and streamlined cyberpunk, December 1, 2020
by Stian
Related reviews: ifcomp 2020

When given the choice, I strongly prefer to play IF in a local interpreter rather than a web browser. It’s faster, uses less memory, and I can adjust the fonts to my liking. In the case of Shadow Operative, the author was quite insistent that I play the web version. So I tried it, and I’m glad I did.

Visually, the interface of the web version is really nice. The colours and fonts are somewhat similar to the Alien Night theme at intfiction.org, which, combined with the good looking cover art in the top right corner, sets the mood nicely. For further mood enhancement, there is also music, though it was impractical for me to listen to it while playing. The window is divided into three columns: the leftmost lists accepted verbs and available exits, the right column shows the inventory beneath the cover art, and in the middle we find the command window which works exactly as I’m used to from Lectrote.

Of particular note is that relevant nouns in the output are links. This makes it possible to play the game using only the mouse; I tried it a bit, but for me, typing was faster. The downside to this is that playing it in an interpreter would have been quite a frustrating experience, as most nouns are not links, and therefore not implemented at all. I’m not entirely sure this is the case; I tried a few non-link nouns and they were not recognised. Another consequence of this is that the play experience becomes extremely streamlined, the exploration limited, and the puzzles really easy with such a small noun space. As such, the challenge was next to none and I was able to finish it in less than an hour.

Still, the writing is decent enough to make Shadow Operative engaging for that time. The cyberpunk elements are stereotypical – including VR cyberspace, biohacking, and touches of Japanese culture – as is your eventual mission, but in a rather cute, nostalgic way. There is also a brilliant twist in the story that took me by surprise.

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The Impossible Bottle, by Linus Åkesson

4 of 4 people found the following review helpful:
A whimsical and truly delightful parser puzzler, December 1, 2020
by Stian
Related reviews: ifcomp 2020

Linus Åkesson, the author of this game, is the creator of the Dialog authoring system and his three games seem to have been made in tandem with its development. Being fundamentally different in terms of both premise, story and interaction, they each play to different strengths of Dialog. This time, the author presents us with a real puzzlefest, and it is as delightful as they come.

Taking on the role as a six year old girl you start the game tidying up your toys, but it soon turns into a clever, whimsical and imaginative journey through your house in order to make everything ready for dinner. Storywise, The Impossible Bottle certainly alludes to Alice’s adventures in wonderland; it is equally surrealistic (though admittedly far less trippy). And like the books about Alice, Åkesson’s story also contains hidden layers of depth that are gradually uncovered during play. Despite a few instances of parser strangeness, the implementation is mostly brilliant, and the writing, though sparse, is perfectly suited to the protagonist and her world.

It took me just over two hours to finish The Impossible Bottle, and I loved every minute of it!

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Academic Pursuits (As Opposed To Regular Pursuits), by ruqiyah

2 of 3 people found the following review helpful:
A smart puzzleless parser game, December 1, 2020
by Stian
Related reviews: ifcomp 2020

Puzzleless and for the most part smoothly implemented, Academic Pursuits uses the parser format to tell a story in a clever way. While not essentially humoristic, the gradual discovery of new information – conveyed by the thoughts and feelings of the protagonist in the process of unpacking – has twists and turns that made me smile. It’s all well written and I really appreciated this way of storytelling.

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Deelzebub, by Morgan Elrod-Erickson, Skyler Grandel, Jan Kim

2 of 2 people found the following review helpful:
Brilliant premise, but lacking in gameplay polish, December 1, 2020
by Stian
Related reviews: ifcomp 2020

This is a game where I found myself resorting to hints. Not because the puzzles are particularly difficult, but because the parser was frustrating, to the point where it was not fun any more, and I just wanted to finish it. In addition to guess-the-verb-issues on every corner, most of the progress is being done with “ask/tell person about something”, which in the end resulting in me adopting a brute-force approach, asking and telling everyone about everything in turn. On top of that, I also ran into several cases of runtime errors – nothing game breaking, but certainly adding to the frustration.

I would like to point out, however, that I loved the premise, the characters, and the writing of Deelzebub, and I sincerely wish I had played a more polished version of it.

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Vampire Ltd, by Alex Harby

1 of 1 people found the following review helpful:
Short, funny and easy, December 1, 2020
by Stian
Related reviews: ifcomp 2020

Short, funny and easy, Vampire Ltd. offers 15 minutes of delightful IF escapism, to a world where vampires suck. The writing is lovely; though not particularly unique it’s certainly a good foray into the humoristic style that characterises a lot of popular IF. Although the puzzles are straighforward, they are mostly well implemented, fun and fits the story well. The lack of other entries on IDFB indicates that this may be the author’s first IF, and if so it’s certainly a solid first effort.

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Standing on the Shoulders of Giants, by Kenneth Pedersen (as Ilmur Eggert)

2 of 2 people found the following review helpful:
A short story in parser format, December 1, 2020
by Stian
Related reviews: ifcomp 2020

A rather cute fan- and fantasy fiction featuring Isaac Newton as its protagonist, Standing on the Shoulders of Giants is a short story in parser format rather than a game. As the playing time was less than 10 minutes, the experience never achieved a deep level of immersion or engagement, but the writing was solid enough to carry it through. The story itself was friendly and somewhat imaginative, but lacked the depth and/or length to make it properly interesting. While parser commands are used to progress, puzzles are just about absent, and exploring is explicitly discouraged in room descriptions.

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Lovely Assistant: Magical Girl, by Bitter Karella

1 of 2 people found the following review helpful:
A smart and well written magical girl parser game, December 1, 2020
by Stian
Related reviews: ifcomp 2020

A smart – and particularly well written – puzzler that needs quite a bit of polish on the implementation in order to be truly enjoyable. Described nouns can not be seen, worthy synonyms are not understood and objections are being made to using objects in objectively reasonable ways.

As Karella is an experienced author, it came as no surprise that the narration is solid and professional, with a unique language suited to the strong characters and humoristic premise. The puzzles were properly reasonable, apart from being very strict in terms of how to properly formulate the required actions.

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Seasonal Apocalypse Disorder, by Zan and Xavid

3 of 3 people found the following review helpful:
Very promising but somewhat unpolished time travel parser puzzler, December 1, 2020
by Stian
Related reviews: ifcomp 2020

A puzzle-heavy game that in its current state is unfortunately severely under-implemented. Around half of mentioned nouns could not be referred to, and many actions gave peculiar unintended responses. With polish, however, Seasonal Apocalypse Disorder could turn in to a fine piece of IF. The world building is particularly interesting, inspired by several fantasy tropes but adhering to none. The strangeness here reminds me a bit of the Myst series; it is not similar, but rather similarly strange. Probably due to the particular ending I managed to reach after just under two hours of play, some of the world remained unexplored and some questions remained unanswered.

The puzzles are generally good, though hampered by some confusion resulting from the lacking implementation. As expected from reading the description, you travel through time in order to affect the future through your actions. This, the authors have managed to construct quite well. Neither of the puzzles I solved were anywhere near far fetched, but it still felt like a good challenge.

If the game gets a proper update, I might be tempted to play it again and try to reach a different ending.

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Desolation, by Earth Traveler

2 of 2 people found the following review helpful:
A lovely homage, December 1, 2020
by Stian
Related reviews: ifcomp 2020

A lovely homage to certain classic works of IF, Desolation certainly lives up to its title, putting the player in a desperate situation with only one way forward. The pacing is excellent, feeding the feeling of running away from danger in desolate surroundings, emphasised by suitable bursts of real-time delays in the narration.

The puzzles are not too complicated, especially for those who have played the games Desolation pays tribute to, but delightful to tackle nonetheless. My only real criticism is of the ending, which came very suddenly and felt premature, like the ambitions had been cut short by a deadline. I’m hoping for a continuation.

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Stuff of Legend, by Lance Campbell

1 of 2 people found the following review helpful:
Funny and clever, December 1, 2020
by Stian
Related reviews: ifcomp 2020

An especially funny historical comedy, despite the notable absence of pigs. The writing is mostly superb throughout and manages to make the village idiot protagonist genuinely likeable.

The puzzles were suitably clever, with some rather unique ones; it took me quite some time feeling lost in the middle of the game until I figured out that I needed to be creative with the verbs. In the end I finished the game in about 90 minutes and learned several new words on the way.

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The Magpie Takes the Train, by Mathbrush

3 of 3 people found the following review helpful:
Elegant and excellent sequel, December 1, 2020
by Stian
Related reviews: ifcomp 2020

Having, as one should, duly enjoyed ‘Alias’ The Magpie, I was very excited to see this sequel turn up. To my further enjoyment, it turns out this sequel is almost just as good! Not that there is anything particularly wrong with it; I just wish it was longer and slightly more challenging, matching the length and difficulty of the original. Completing The Magpie Takes the Train took me 45 minutes.

Perhaps due to having played more IF than (most?) other humans, Rushton has managed to perfectly adopt the style of ‘Alias’ for this game. The language, the humor and the puzzles could all as easily have emerged from J. J. Guest, and are just as delightful.

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Ascension of Limbs, by AKheon

3 of 3 people found the following review helpful:
Lovecraftian store management game, December 1, 2020
by Stian
Related reviews: ifcomp 2020

Despite it never mentioning Lovecraft, the feeling I got from playing Ascension of Limbs is very much Lovecraftian, more so than from many works that are outright fan fiction. Some of the paths the game allows you to choose are pretty gruesome, though always in the service of a higher… something. Other paths still imply this something, although more peripheral.

To accommodate the approach of an antique store proprietor simulation, the list of verbs have been strictly limited as have the possible nouns you can refer to. Considering the mechanics of the simulation this is certainly reasonable, although it feels visually a bit messy to constantly have the full lists repeated after each command. A two-column format would have been an improvement. Other than that, the parser system has been very well adapted to this type of game. You easily get the hang of it, while doing it well is a certain challenge.

Playing Ascension of Limbs provides a curious feeling actually. The very visible game mechanics and the objective voice of the narrator explaining how your store is doing are coupled with horror elements that get more and more central to the game as you progress. You can serve the dark forces, but the level of abstraction lets you get away with it, emotionally; it’s an emotionally peculiar game.

I did two playthroughs with two different endings in about one hour, though I only managed a fraction of the achievements either time.

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The Eleusinian Miseries, by Mike Russo

2 of 2 people found the following review helpful:
Fun farce, November 30, 2020
by Stian
Related reviews: ifcomp 2020

For being the first game of the author, The Eleusinian Miseries is remarkably well done. The implementation is more or less as flawless as they come (at least in the face of a deadline), and I found nothing here to remark on.

Being first and foremost a historical-farcical puzzle game, it seems to be heavily inspired by the excellent Lost Pig and The Wizard Sniffer (this one also features a pig!) and provides them with good company. The approach to humor is similar, although here it feels at times a bit too verbose. Most of the 90 minutes I spent playing The Eleusinian Miseries were spent reading, rather than thinking how to solve puzzles. While the puzzles do a good job of retaining the humoristic style, they are not particularly challenging.

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Jay Schilling's Edge of Chaos, by Robb Sherwin, Mike Sousa

3 of 3 people found the following review helpful:
A crazy and imaginative story, November 30, 2020
by Stian
Related reviews: ifcomp 2020

The strongest aspect of Jay Schilling’s Edge of Chaos is the storytelling, narrating a crazy and imaginative story with a language very much suited to it. To be frank, neither were perfectly up my alley, but it is of consistent and solid quality.

The puzzles are not that interesting, however. The game is completely linear and the solution to the obstacles are for the most part so obvious that they feel more like small nuisances. There are a few exceptions to this – some clever constructions, but also one that I found far fetched and impossible to guess without reading through all the hints for it. The hint system was very thoughtfully implemented though, with clues in order of specificity. My final playtime was 80 minutes.

A nice bonus were the images: lovely drawings of several characters that show up the first time you look at them.

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Alone, by Paul Michael Winters

4 of 4 people found the following review helpful:
Immersive zombie apocalypse parser game, November 30, 2020
by Stian
Related reviews: ifcomp 2020

Alone gives you the role of the protagonist in a zombie apocalypse, and does it well. For the most part, the immersion is quite successful. It's a no-nonsense horror game -- not particularly brutal, but the mood is pleasantly scary. The writing is pretty straightforward and well balanced, neither original nor too cliché, but perfectly effective.

I quite enjoyed Winters' previous entry, The House on Sycamore Lane, and Alone is a worthy follow-up. What I particularly liked about both games are how the puzzles are perfectly integrated in the story; they are all reasonable and natural obstacles for the protagonist. While never really difficult, the puzzles are still challenging enough to make you feel clever for solving them. Finishing the game took me 65 minutes, and I'm pretty sure I got the optimal ending -- a perfect length for such a game.

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Sheep Crossing, by Andrew Geng

2 of 3 people found the following review helpful:
Amusing things, November 30, 2020
by Stian
Related reviews: ifcomp 2020

The least fun you can do with Sheep Crossing is doing everything correctly. Many works of IF contain various amusing things you can do, playing a bit outside the box. Sheep Crossing takes this to the extreme. If you ever have stumbled upon a common conundrum involving your three pieces of companionship, you will have no problem pleasing your grandmother; a straightforward playthrough takes less than five minutes. The value here is doing silly things, laughing out loud, then restarting and trying something completely different.

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Dr Ego and the egg of Man-Toomba, by Special Agent

4 of 4 people found the following review helpful:
Exotic treasure hunt, November 30, 2020
by Stian
Related reviews: ifcomp 2020

This is a classic style parser game heavily inspired by the Indiana Jones movies – an exotic treasure hunt taking place in the jungle.

Dr Ego and the egg of Man-Toomba adheres closely to common tropes, both of IF and of its inspirational material, and for this reason most of the puzzles are a bit on the obvious side. Still, it was not completely without challenges. Although it was always clear what the next step should be, there was always some need for searching and rethinking which made the game quite enjoyable overall.

The writing, as the puzzles, is not particularly original or engaging, but rather decent. In fact, I feel that decent is the word that best describes this game. There is nothing particularly bad or wrong about it, but nothing exceptional either. In the end it took me 45 minutes to finish without a walkthrough.

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Sage Sanctum Scramble, by Arthur DiBianca

3 of 3 people found the following review helpful:
Utterly addictive word puzzler, November 30, 2020
by Stian
Related reviews: ifcomp 2020

like its predecessors, Sage Sanctum Scramble features a masterfully implemented minimalist parser interface and hours of fun. Despite the similar approach to the interface, DiBianca's games are quite different from each other in terms of play. This time the author took on the genre of word games, including at least 60 different challenges, including crosswords, anagrams and everything else I can think of.

My initial worries that the game may be too easy were quickly allayed, and some of the puzzles had me stumped. I have a feeling that solving all of the puzzles will not be necessary to finishing the game, and that completing them all may require a team effort.

As usual for DiBianca, this game is a lovingly crafted puzzlefeast without attempting to convey any deep meaning or emotion. With the many puzzles being split into separate rooms, it reminds me somewhat of his previous minigame extravaganza Skies Above, though Sage Sanctum Scramble makes for a much more thoughtful play.

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